Call Number: GV1201 .D77 2023 (Brunswick Popular Reading)
ISBN: 9781541601284
Publication Date: 2023-11-07
Everyone Plays at the Library by Scott NicholsonAn exploration of games and the library's mission, including games versus gaming experiences, knowledge, narrative, and strategy gaming, as well as how to facilitate and promote gaming.
Call Number: eBook
ISBN: 9786613238887
Publication Date: 2010
Game Play by Paul BoothThe 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Call Number: eBook
ISBN: 9781628927436
Publication Date: 2015-06-18
Games' Most Wanted by Ben H. RomeEver thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind.With more than forty chapters, "Games Most Wanted " whisks readers away into the fantasyland of games. Learn more about board games that have been passed through generations, video games that predict the future, and card games that have brought down the house. Ben H. Rome and Chris Hussey also reveal the culture behind the entertainment the codes of conduct, the language, the conventions, and the workshops proving that leisure can be a lifestyle. Something they won t reveal: how to rescue the princess. Regardless of the hand you re dealt, "Games Most Wanted " is sure to cure any boredom."
Call Number: eBook
ISBN: 1597977241
Publication Date: 2013-07-01
Libraries Got Game by Brian Mayer; Christopher HarrisFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.